

It seems it is more popular overseas than in the USA. It is played in various groups in different formats all around the internet and web.

There are games in some groups that have been going on for more than a decade. I agree that Birthright wasn't a failure.

Too bad, really, that great material and foresight are so commonly wasted on an ignorant populace by businessmen who care only for a bottom line, not the artwork and genius a product like this has to offer. The rest will settle for Forgotten Realms and Greyhawk. Those whom it appeals to are the sorts I'd love to play with. If these are key components in any product, they'll have limited appeal. But two qualities are rather commonly lacking for a broad customer base. With effort it could be streamlined into a magnificent story for yourself and your fellow players. It's rife with possibilities in its intrigue and power plays. Ultimately a setting like this fails for lack of interest by a larger portion of the buyer's market. In their blind desire to make everyone, class, and race "fair" they flooded the game with vanilla. What so turned me off to the 3rd edition and beyond was the disgusting need to level the playing field. With proper tweaking that system is m,ore than enough to tell any story. I still use AD&D and the Skills & Powers line up. So when I say that, what I must also reiterate, is that I have zero love for the 3rd edition/WotC versions of my beloved D&D. Any system can be used, it's only the the talents of a storyteller that get in the way of a good game. Rule books provide a system with which we can tell a story. Personally, for me, Birthright didn't fail. So much of the heavy lifting and infrastructure had been set in place! I was already working stories like this into my games, but with Birthright I had far more tools and information at my disposal. The game politics and intrigue offered far more than a standard AD&D adventure usually had to offer.

It was a more accurate, Tolkien-like world that, in my opinion, demonstrated a more believable setting in which to play. More detail just fuels my creative fires that much more. I've never suffered from being overwhelmed by an established storyline, as I go into reading the material looking for ways to improve the plot and meta-plots from the get go. The wealth of information that was published for it only made my stories more involved and colorful. Some are epic in how well executed they are, others far less impressive.Īll that said, I loved the Birthright setting. Each one brings to the table its own merits and weaknesses. I have played literally dozens of different RPGs. I am far more biased in many of these issues than some of the more current players. They would need to bring it up a notch, maybe include a new race capable of flight or flying cities or something similarly unique. I do however, think they need to add something unique to the actual setting other than bloodlines, and I don't think alternate versions of real world cultures will suffice. Right now there is no system for army warfare, so it would cover that untapped niche, along with the old draw of being able to govern kingdoms. I suspect that if WotC were to release it now it would do better. Personally I loved the game and am thinking of working out a 4E version for myself until they get around to it, if I didn't have enough games running right now. In short, there was nothing truly new (except the Domain system) and in the end it came across rather bland. Battlesystem was also out to cover army battles. TSR had already released books on Vikings, Arabians, etc so there was nothing new here. The splash of various cultures also didn't help as much as they could have. The races were the same, politics, world design all the same as Greyhawk, Forgotten Realms, etc. As for the world setting it was standard fantasy similar to all the others of the day. The only "new" thing it brought to a game was the domain system. The second reason was because it was too generic. As to why it "failed" I think one reason was the TSR bloat. Eberron was also the default setting for Dungeons & Dragons Online.Back in the day, I ran Birthright for some time and we had a lot of fun with it. Eberron has since returned for 4th edition and 5th edition. Eberron was the winner of Wizards of the Coast's Fantasy Setting Search in 2002, and became an official setting with the release of the Eberron Campaign Setting (2004) for Dungeons & Dragons 3.5. You can help the D&D Lore Wiki by expanding it.Įberron is a Dungeons & Dragons campaign setting created by Keith Baker.
